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Abstract

Abstract Data is part of everyday life, it affects people’s decisions, mutations and differences. In this project, I attempted to explore whether online communication resembles an “echo chamber” (as a result of selective exposure and ideological segregation). Start from the observation of political issues (e.g., 2016 Brexit and American presidential elections), to discuss that information was exchanged primarily among individuals with similar ideological preferences, and the consequences that when the fact contradicts the experience of believing. To face the disappointment associated with the destruction of expectation, the installation I intend to design is a guide for disillusion. To show the contrast between one’s preconceived… More

FMP Proposal Update

Chapter outlines and bibliography Introduction (starting point, inspiration, study field) Relationship Prediction (contextual research) 2.1 Dataclysm: what our online lives tell us about our offline selves 2.2 Affective Forecasting: the possibility of emotion prediction 2.3 Love Lab: what makes love last Disillusion Forecasting (my opinion) 3.1 Expectations in Relationship 3.2 Facing Imperfection 3.3 Imperfect perfection? Conclusion Research question If we have more understanding of human nature, will the human emotions be more predictable? Will predictions of future emotions assist us with better determination? Once the result of predictions do not satisfy our anticipations, how do we face… More

Now here is Nowhere

How should the speculative design work looks like, and is the work result supposed to be functional? I was confused for a long period and being hesitate to the format of this work. Finally, I realised that the function of speculative design itself is not the technical feature, while an arguable conception is conveyed and comes up with the reflection from the audience, it a functional speculative work. In the way of film, which is a commercial trail of amusing attraction, my intention behind is that the seedy past might be recreated ironically in the ideal future someday,… More

Welcome to the deamland

To visualise my idea of diorama: the satire existence between real/nature/past history and fake/artificial/future scene, I ever considered the following materials to produce the prototype: paper model lego miniature digital scene (build in C4D) project with the tangible model But all of these seems not fit to my conception. The diorama should not be a miniature or virtual one, it should be the duplicated reality from the original version, somewhere seems like the old one, but actually not. I was really stuck for a long time but then inspired by the diorama of Kowloon Walled City recreation finally. The format I selected to expressing the diorama is an… More

3nd Prototype: the space for temporary escaping

To revise the photo sticker booth prototype, I came up with a new idea to make the audience experience escape(which was inspired by the moment I downloaded the game Dragon Quest 3 on my mobile and attempted to escape from the never-ending prototype irritation a while). In my imaginary scenario, there is a locker for storing the pressure temporarily, then I can leave it outside and enter a dreamy space for escaping what I don’t wanna face with now. But in the end, I still need to back to the reality and the locker would return the stored pressure to me. To… More

The references of “making kawaii space”

To achieve an idea of “making kawaii space”, I visited some places to collect the references and get the inspiration from them. The UK fashion brand “Irregular Choice” specialises in unique footwear, bags and accessories. The initial idea of its brightly coloured and unusual designs was created in response to “boring” and “very black and brown” British High Street fashions in the late 1990s. Nowadays, the design was presented by popular Disney cartoon characters and pattern with kawaii elements. The interior design of its store is remarkable to create the fancy, dreamy aura for their clients. From furry teddy bear… More

Developing the idea for speculative work

Before starting to design for the speculative work, I should ask myself, what my interpretation of speculative design? Of course, Dunne and Raby already listed Critical Design FAQ to introduce its principles. Here, I attempt to make a note for my understanding and highlight. “A good science fiction story should be able to predict not the automobile but the traffic jam.” American Sci-fi novelist Frederik Pohl stated. For the world which the automobile is invented already, what we need to consider is not merely the design of appearance and features but all the systems. How the automobile affects all the system?… More

Disillusion forecast: can big data prediction help us to face the imperfect reality?

Field of Study In the age of big data, wearable devices, medical records and browsing history are stored and analysed in every moment, data scientists attempt to predict our health conditions, personal preference, shopping behaviour and even emotion. The deluge of data not only for more business opportunities, this information helps us explore human experience and behaviour out of unconscious(C. Rudder, 2014). If we have more understanding of human nature, will the human emotions be more predictable? With big data, it might be the best opportunity to think of affective forecasting (Wilson, T., & Gilbert, D. 2003), will predictions of future emotions assist… More

Methodology

Research Problem: Digital Data After We Die Execution Duration: 6 months Field of Study: The specific area you will research, the discipline your project exists within.  [2 weeks] – Find the themes/burning issues and related specific area, describe why they are important. – Develop the mind map of the themes/burning issues, connect to the wider context. Literature Review(Contextual Research): For context currently out there [4 weeks] – Summarise the current knowledge of research in this defined area. – Compare, contrast and relate different theories and practices. – Historical context(before) and contemporary context(now). – Explain your intention, what you… More

2nd Prototype: step into photo sticker booth

To build a device/space expressing the idea behind “Your Heart is an Empty Room”, I listed the following questions: What is the more significant interaction for the audience to trigger the device/space? (more reasonable than just touching the object) Compared with jelly, is there any better choice of medium to be my interface? What else consequence after interaction besides the projection to convey the emotion? (sound?) For the more reasonable scenario, I selected to change my prototype to be a photo sticker booth(プリクラ, purikura). The interior space of the booth would be a narrow personal area allowing people to decorate their photo stickers with any kawaii… More

Recent Posts Page 2

Your Heart is an Empty Room – project synopsis

(This paragraph is the synopsis for Ars Electronica, and also for clarifying my core ideas.)   Kawaii is an adjective meaning cute in the Japanese culture context, which is usually represented by visual hallmarks as pastel colours, round shapes, and cartoon baby animals, even if being linked to the eccentric or the child sometimes. When the kawaii culture lovers, no matter they express in dressing in Lolita and Harajuku style costumes or purchasing daily commodities with kawaii characters patterns, are asked the meaning of kawaii, what attracts them is the therapeutic effect for its warm, cheering qualities and the spirit of self-expression. On the… More

1st Prototype: the fantasy of jelly

For my first prototype, I selected jelly as the medium to explore its possibility. With the following characteristics of jelly: The distinctive sense of touch and smooth texture which brings therapeutic feeling. The translucent material which is able to project light. Plasticity to shape as any cute shapes or character statuette. It is edible. Eating might be a possible way to interact with the audience. It worth to explore that how to extend the jelly idea to more haptic design. I attempted to express the contradictive mental state that self-therapy and escape exist on both sides. I… More

Isolation in psychology

Social Isolation For Introverts, enjoy spending lots of time alone might be a relief, and social interaction makes them feel drained, whereas extroverts prefer the company of others and are recharged through social interaction. But is it always good to stay in solitude? Social isolation—the absence of social relationships—is typically considered unhealthy when people spend excessive time alone, particularly when they no longer benefit from it. Socially isolating can mean staying home for days, not chatting with friends or acquaintances, and generally avoiding contact with other people. Social isolation may be indicated when a person’s avoidance of social interaction:… More

Social photosynthesis

“People were attracted to cute design for its warm, cheering qualities… These type of products could disguise and compensate for the very alienation of individuals from other people”. ⸺ Sharon Kinsella, Cuties in Japan, 1995 A: What kawaii means to you? Q: To us, kawaii means creativity, self-expression, positivity. Kawaii is something bright, sweet and lightens up your day… some of our readers said kawaii means cuteness and fun, but there were also a few readers who said that they see it more as an escape, a happy place away from the harshness of the world. More

Kowloon Walled City recreated in Japan

Kowloon Walled City was a largely ungoverned densely-populated settlement in Hong Kong. Due to the political factors against a specific historical background, the Walled City get into a hotbed of criminal activity. While this region was notorious for its public safety and sanitary problems, the residents here developed the tightly knit community and relationship in overcrowded living conditions. In January 1987, the Hong Kong government announced plans to demolish the Walled City. Before the demolition was completed, Canadian photographer Greg Girard spent five years to know the residents and take pictures here. The photographs, oral histories, maps and essays in Greg’s book recording the daily life, memories and its spirit… More

Speculative design tutorial with Georgina Voss

As the first step to developing my speculative design project, I selected “diorama” as the core idea. The diorama is a cultural reproduction set on the modern visual paradigm of understanding and analysing the world visually, it consolidating a three-dimensional arrangement with its pictorial setting, transcends the boundaries between time and space, fake and reality. If the diorama shows the audience the nonexistent scene, can we regard it as an elaborating reproduction of reality? For the Elephant and Castle shopping centre residents, will the diorama help them to save the memories here after the demolishment? For those who never been to this place,… More

Regeneration of King’s Cross

Before I moved to London and took up residence in King’s Cross, my limited acquaintance to this train station is Harry Potter’s platform 9 ¾ taking Hogwarts Express. Here is a comfortable area to live in, relatively affordable rent, easy commute, lovely bars and stores everywhere and tranquil Regent Canal for strolling along. But just three years ago, Kings Cross underwent one of the largest urban regeneration projects in London, and the street view here was changing because of the project. In the past, King’s Cross was famed for its late night parties, greasy storefront eateries and adult entertainment, it was London’s biggest… More

The uncertainty of Elephant & Castle shopping centre

Will the regeneration programme make Elephant & Castle region closer to “ideal”? Being known for its distinctive name and an important transport interchange, Elephant & Castle is a region far away from a symbol of decent. Quite frankly, the street view here gives people a complicated image- shabby, chaotic, but lively. Actually, the quality of the environment in this region has improved in recent years. According to my friend who has lived opposite the Elephant & Castle tube station, chain stores inside the shopping centre open successively, public security is getting better, and the undergoing regeneration programme might bring more positive effects. In… More

Uncertain around uncertainty

In Georgina Voss’ seminar about uncertainty, we discussed the definition of following items: Known Known Known Unknown Unknown Known Unknown Unknown In my interpretation, it might connect to the points on the timeline. Our present was shaped by the decisions we made in the past, just as our future is shaped by decisions we make now. Known Known: the past decisions and results which we already knew Known Unknown: the unknown present results affected by known present decisions Unknown Known: the known present decisions and unknown future affected results Unknown Unknown: the unknown future decisions and result We already knew the past things which already happened, while… More

Reverse Engineering: No Place Like Home

Title No Place Like Home – reimagination of objects from traditional shoe-making industry Field of Study In this project, I plan to start from the everyday objects in the traditional industry – shoes, give the imagination from literature or culture and explore the potential relationships between users and things. Through the interaction with our prototype, I hope to bring a reflection on reconnecting people to the craftsmanship inherent in shoe-making, and also stretch the boundaries of possibility for the industry. Context It is the commission from Global Footprint project in Northamptonshire, the county which was famous for the shoes-making traditional industry. More