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FMP Proposal Update

Chapter outlines and bibliography Introduction (starting point, inspiration, study field) Relationship Prediction (contextual research) 2.1 Dataclysm: what our online lives tell us about our offline selves 2.2 Affective Forecasting: the possibility of emotion prediction 2.3 Love Lab: what makes love last Disillusion Forecasting (my opinion) 3.1 Expectations in Relationship 3.2 Facing Imperfection 3.3 Imperfect perfection? Conclusion Research question If we have more understanding of human nature, will the human emotions be more predictable? Will predictions of future emotions assist us with better determination? Once the result of predictions do not satisfy our anticipations, how do we face… More

Now here is Nowhere

How should the speculative design work looks like, and is the work result supposed to be functional? I was confused for a long period and being hesitate to the format of this work. Finally, I realised that the function of speculative design itself is not the technical feature, while an arguable conception is conveyed and comes up with the reflection from the audience, it a functional speculative work. In the way of film, which is a commercial trail of amusing attraction, my intention behind is that the seedy past might be recreated ironically in the ideal future someday,… More

Welcome to the deamland

To visualise my idea of diorama: the satire existence between real/nature/past history and fake/artificial/future scene, I ever considered the following materials to produce the prototype: paper model lego miniature digital scene (build in C4D) project with the tangible model But all of these seems not fit to my conception. The diorama should not be a miniature or virtual one, it should be the duplicated reality from the original version, somewhere seems like the old one, but actually not. I was really stuck for a long time but then inspired by the diorama of Kowloon Walled City recreation finally. The format I selected to expressing the diorama is an… More

3nd Prototype: the space for temporary escaping

To revise the photo sticker booth prototype, I came up with a new idea to make the audience experience escape(which was inspired by the moment I downloaded the game Dragon Quest 3 on my mobile and attempted to escape from the never-ending prototype irritation a while). In my imaginary scenario, there is a locker for storing the pressure temporarily, then I can leave it outside and enter a dreamy space for escaping what I don’t wanna face with now. But in the end, I still need to back to the reality and the locker would return the stored pressure to me. To… More

The references of “making kawaii space”

To achieve an idea of “making kawaii space”, I visited some places to collect the references and get the inspiration from them. The UK fashion brand “Irregular Choice” specialises in unique footwear, bags and accessories. The initial idea of its brightly coloured and unusual designs was created in response to “boring” and “very black and brown” British High Street fashions in the late 1990s. Nowadays, the design was presented by popular Disney cartoon characters and pattern with kawaii elements. The interior design of its store is remarkable to create the fancy, dreamy aura for their clients. From furry teddy bear… More

Developing the idea for speculative work

Before starting to design for the speculative work, I should ask myself, what my interpretation of speculative design? Of course, Dunne and Raby already listed Critical Design FAQ to introduce its principles. Here, I attempt to make a note for my understanding and highlight. “A good science fiction story should be able to predict not the automobile but the traffic jam.” American Sci-fi novelist Frederik Pohl stated. For the world which the automobile is invented already, what we need to consider is not merely the design of appearance and features but all the systems. How the automobile affects all the system?… More

Disillusion forecast: can big data prediction help us to face the imperfect reality?

Field of Study In the age of big data, wearable devices, medical records and browsing history are stored and analysed in every moment, data scientists attempt to predict our health conditions, personal preference, shopping behaviour and even emotion. The deluge of data not only for more business opportunities, this information helps us explore human experience and behaviour out of unconscious(C. Rudder, 2014). If we have more understanding of human nature, will the human emotions be more predictable? With big data, it might be the best opportunity to think of affective forecasting (Wilson, T., & Gilbert, D. 2003), will predictions of future emotions assist… More

Methodology

Research Problem: Digital Data After We Die Execution Duration: 6 months Field of Study: The specific area you will research, the discipline your project exists within.  [2 weeks] – Find the themes/burning issues and related specific area, describe why they are important. – Develop the mind map of the themes/burning issues, connect to the wider context. Literature Review(Contextual Research): For context currently out there [4 weeks] – Summarise the current knowledge of research in this defined area. – Compare, contrast and relate different theories and practices. – Historical context(before) and contemporary context(now). – Explain your intention, what you… More

2nd Prototype: step into photo sticker booth

To build a device/space expressing the idea behind “Your Heart is an Empty Room”, I listed the following questions: What is the more significant interaction for the audience to trigger the device/space? (more reasonable than just touching the object) Compared with jelly, is there any better choice of medium to be my interface? What else consequence after interaction besides the projection to convey the emotion? (sound?) For the more reasonable scenario, I selected to change my prototype to be a photo sticker booth(プリクラ, purikura). The interior space of the booth would be a narrow personal area allowing people to decorate their photo stickers with any kawaii… More

Your Heart is an Empty Room – project synopsis

(This paragraph is the synopsis for Ars Electronica, and also for clarifying my core ideas.)   Kawaii is an adjective meaning cute in the Japanese culture context, which is usually represented by visual hallmarks as pastel colours, round shapes, and cartoon baby animals, even if being linked to the eccentric or the child sometimes. When the kawaii culture lovers, no matter they express in dressing in Lolita and Harajuku style costumes or purchasing daily commodities with kawaii characters patterns, are asked the meaning of kawaii, what attracts them is the therapeutic effect for its warm, cheering qualities and the spirit of self-expression. On the… More

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FMP Proposal Update

Chapter outlines and bibliography Introduction (starting point, inspiration, study field) Relationship Prediction (contextual research) 2.1 Dataclysm: what our online lives tell us about our offline selves 2.2 Affective Forecasting: the possibility of emotion prediction 2.3 Love Lab: what makes love last Disillusion Forecasting (my opinion) 3.1 Expectations in Relationship 3.2 Facing Imperfection 3.3 Imperfect perfection? Conclusion Research question If we have more understanding of human nature, will the human emotions be more predictable? Will predictions of future emotions assist us with better determination? Once the result of predictions do not satisfy our anticipations, how do we face… More

Now here is Nowhere

How should the speculative design work looks like, and is the work result supposed to be functional? I was confused for a long period and being hesitate to the format of this work. Finally, I realised that the function of speculative design itself is not the technical feature, while an arguable conception is conveyed and comes up with the reflection from the audience, it a functional speculative work. In the way of film, which is a commercial trail of amusing attraction, my intention behind is that the seedy past might be recreated ironically in the ideal future someday,… More

Welcome to the deamland

To visualise my idea of diorama: the satire existence between real/nature/past history and fake/artificial/future scene, I ever considered the following materials to produce the prototype: paper model lego miniature digital scene (build in C4D) project with the tangible model But all of these seems not fit to my conception. The diorama should not be a miniature or virtual one, it should be the duplicated reality from the original version, somewhere seems like the old one, but actually not. I was really stuck for a long time but then inspired by the diorama of Kowloon Walled City recreation finally. The format I selected to expressing the diorama is an… More

3nd Prototype: the space for temporary escaping

To revise the photo sticker booth prototype, I came up with a new idea to make the audience experience escape(which was inspired by the moment I downloaded the game Dragon Quest 3 on my mobile and attempted to escape from the never-ending prototype irritation a while). In my imaginary scenario, there is a locker for storing the pressure temporarily, then I can leave it outside and enter a dreamy space for escaping what I don’t wanna face with now. But in the end, I still need to back to the reality and the locker would return the stored pressure to me. To… More

The references of “making kawaii space”

To achieve an idea of “making kawaii space”, I visited some places to collect the references and get the inspiration from them. The UK fashion brand “Irregular Choice” specialises in unique footwear, bags and accessories. The initial idea of its brightly coloured and unusual designs was created in response to “boring” and “very black and brown” British High Street fashions in the late 1990s. Nowadays, the design was presented by popular Disney cartoon characters and pattern with kawaii elements. The interior design of its store is remarkable to create the fancy, dreamy aura for their clients. From furry teddy bear… More

Developing the idea for speculative work

Before starting to design for the speculative work, I should ask myself, what my interpretation of speculative design? Of course, Dunne and Raby already listed Critical Design FAQ to introduce its principles. Here, I attempt to make a note for my understanding and highlight. “A good science fiction story should be able to predict not the automobile but the traffic jam.” American Sci-fi novelist Frederik Pohl stated. For the world which the automobile is invented already, what we need to consider is not merely the design of appearance and features but all the systems. How the automobile affects all the system?… More

Disillusion forecast: can big data prediction help us to face the imperfect reality?

Field of Study In the age of big data, wearable devices, medical records and browsing history are stored and analysed in every moment, data scientists attempt to predict our health conditions, personal preference, shopping behaviour and even emotion. The deluge of data not only for more business opportunities, this information helps us explore human experience and behaviour out of unconscious(C. Rudder, 2014). If we have more understanding of human nature, will the human emotions be more predictable? With big data, it might be the best opportunity to think of affective forecasting (Wilson, T., & Gilbert, D. 2003), will predictions of future emotions assist… More

Methodology

Research Problem: Digital Data After We Die Execution Duration: 6 months Field of Study: The specific area you will research, the discipline your project exists within.  [2 weeks] – Find the themes/burning issues and related specific area, describe why they are important. – Develop the mind map of the themes/burning issues, connect to the wider context. Literature Review(Contextual Research): For context currently out there [4 weeks] – Summarise the current knowledge of research in this defined area. – Compare, contrast and relate different theories and practices. – Historical context(before) and contemporary context(now). – Explain your intention, what you… More

2nd Prototype: step into photo sticker booth

To build a device/space expressing the idea behind “Your Heart is an Empty Room”, I listed the following questions: What is the more significant interaction for the audience to trigger the device/space? (more reasonable than just touching the object) Compared with jelly, is there any better choice of medium to be my interface? What else consequence after interaction besides the projection to convey the emotion? (sound?) For the more reasonable scenario, I selected to change my prototype to be a photo sticker booth(プリクラ, purikura). The interior space of the booth would be a narrow personal area allowing people to decorate their photo stickers with any kawaii… More

Your Heart is an Empty Room – project synopsis

(This paragraph is the synopsis for Ars Electronica, and also for clarifying my core ideas.)   Kawaii is an adjective meaning cute in the Japanese culture context, which is usually represented by visual hallmarks as pastel colours, round shapes, and cartoon baby animals, even if being linked to the eccentric or the child sometimes. When the kawaii culture lovers, no matter they express in dressing in Lolita and Harajuku style costumes or purchasing daily commodities with kawaii characters patterns, are asked the meaning of kawaii, what attracts them is the therapeutic effect for its warm, cheering qualities and the spirit of self-expression. On the… More